D/D/D (D.D.) Deck Breakdown

Main Deck

Mulcharmy Fuwalos
Mulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Main: 53 Extra: 15

    1 cardArmageddon Knight 1 cardArmageddon Knight
    Armageddon Knight
    DARK 4
    Armageddon Knight
    • ATK:

    • 1400

    • DEF:

    • 1200


    When this card is Summoned: You can send 1 DARK monster from your Deck to the GY.


    1 cardBlack Luster Soldier - Envoy of the Beginning
    1 cardBlack Luster Soldier - Envoy of the Beginning
    Black Luster Soldier - Envoy of the Beginning
    LIGHT 8
    Black Luster Soldier - Envoy of the Beginning
    • ATK:

    • 3000

    • DEF:

    • 2500


    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects. ● Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated. ● If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.


    1 cardBreaker the Magical Warrior
    1 cardBreaker the Magical Warrior
    Breaker the Magical Warrior
    DARK 4
    Breaker the Magical Warrior
    • ATK:

    • 1600

    • DEF:

    • 1000


    If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.


    2 cardCaius the Shadow Monarch 2 cardCaius the Shadow Monarch
    Caius the Shadow Monarch
    DARK 6
    Caius the Shadow Monarch
    • ATK:

    • 2400

    • DEF:

    • 1000


    If this card is Tribute Summoned: Target 1 card on the field; banish that target, and if you do, inflict 1000 damage to your opponent if it is a DARK monster.


    2 cardCard Trooper 2 cardCard Trooper
    Card Trooper
    EARTH 3
    Card Trooper
    • ATK:

    • 400

    • DEF:

    • 400


    Once per turn: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; this card gains 500 ATK for each card sent to the GY this way, until the end of this turn. If this card you control is destroyed and sent to your GY: Draw 1 card.


    1 cardChaos Sorcerer 1 cardChaos Sorcerer
    Chaos Sorcerer
    DARK 6
    Chaos Sorcerer
    • ATK:

    • 2300

    • DEF:

    • 2000


    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can target 1 face-up monster on the field; banish that target. This card cannot attack the turn you activate this effect.


    3 cardCyber Dragon 3 cardCyber Dragon
    Cyber Dragon
    LIGHT 5
    Cyber Dragon
    • ATK:

    • 2100

    • DEF:

    • 1600


    If only your opponent controls a monster, you can Special Summon this card (from your hand).


    2 cardD.D. Warrior Lady
    2 cardD.D. Warrior Lady
    D.D. Warrior Lady
    LIGHT 4
    D.D. Warrior Lady
    • ATK:

    • 1500

    • DEF:

    • 1600


    After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.


    1 cardDark Armed Dragon 1 cardDark Armed Dragon
    Dark Armed Dragon
    DARK 7
    Dark Armed Dragon
    • ATK:

    • 2800

    • DEF:

    • 1000


    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 3 DARK monsters in your GY. You can banish 1 DARK monster from your GY, then target 1 card on the field; destroy that target.


    1 cardDark Grepher 1 cardDark Grepher
    Dark Grepher
    DARK 4
    Dark Grepher
    • ATK:

    • 1700

    • DEF:

    • 1600


    You can Special Summon this card (from your hand) by discarding 1 Level 5 or higher DARK monster. Once per turn: You can discard 1 DARK monster; send 1 DARK monster from your Deck to the GY.


    1 cardDoomcaliber Knight 1 cardDoomcaliber Knight
    Doomcaliber Knight
    DARK 4
    Doomcaliber Knight
    • ATK:

    • 1900

    • DEF:

    • 1800


    Cannot be Special Summoned. If a monster effect is activated (Quick Effect): Tribute this face-up card; negate the activation, and if you do, destroy that monster.


    1 cardGorz the Emissary of Darkness 1 cardGorz the Emissary of Darkness
    Gorz the Emissary of Darkness
    DARK 7
    Gorz the Emissary of Darkness
    • ATK:

    • 2700

    • DEF:

    • 2500


    When you take damage from a card in your opponent's possession: You can Special Summon this card from your hand. You must control no cards to activate and to resolve this effect. If Summoned this way, activate the appropriate effect, based on the type of damage: ● Battle damage: Special Summon 1 "Emissary of Darkness Token" (Fairy-Type/LIGHT/Level 7/ATK ?/DEF ?). Its ATK and DEF are each equal to the amount of battle damage you took. ● Effect damage: Inflict damage to your opponent equal to the amount of damage you took.


    1 cardHonest 1 cardHonest
    Honest
    LIGHT 4
    Honest
    • ATK:

    • 1100

    • DEF:

    • 1900


    During your Main Phase: You can return this face-up card from the field to the hand. During the Damage Step, when a LIGHT monster you control battles (Quick Effect): You can send this card from your hand to the GY; that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the end of this turn.


    1 cardKycoo the Ghost Destroyer 1 cardKycoo the Ghost Destroyer
    Kycoo the Ghost Destroyer
    DARK 4
    Kycoo the Ghost Destroyer
    • ATK:

    • 1800

    • DEF:

    • 700


    When this card inflicts battle damage to your opponent: You can target up to 2 monsters in their Graveyard; banish those targets. Your opponent cannot banish cards from either player's Graveyard.


    2 cardLyla, Lightsworn Sorceress 2 cardLyla, Lightsworn Sorceress
    Lyla, Lightsworn Sorceress
    LIGHT 4
    Lyla, Lightsworn Sorceress
    • ATK:

    • 1700

    • DEF:

    • 200


    You can target 1 Spell/Trap your opponent controls; this card's battle position cannot be changed until the end of your next turn, also change this card you control from face-up Attack Position to face-up Defense Position, and if you do, destroy that target. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the GY.


    1 cardSangan
    1 cardSangan
    Sangan
    DARK 3
    Sangan
    • ATK:

    • 1000

    • DEF:

    • 600


    If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.


    1 cardSpirit Reaper 1 cardSpirit Reaper
    Spirit Reaper
    DARK 3
    Spirit Reaper
    • ATK:

    • 300

    • DEF:

    • 200


    Cannot be destroyed by battle. After resolving a card effect that targets this face-up card, destroy this card. When this card inflicts battle damage to your opponent by a direct attack: Discard 1 random card from their hand.


    2 cardThunder King Rai-Oh 2 cardThunder King Rai-Oh
    Thunder King Rai-Oh
    LIGHT 4
    Thunder King Rai-Oh
    • ATK:

    • 1900

    • DEF:

    • 800


    Neither player can add cards from their Deck to their hand except by drawing them. During either player's turn, when your opponent would Special Summon exactly 1 monster: You can send this face-up card to the Graveyard; negate the Special Summon, and if you do, destroy it.


    2 cardTour Guide From the Underworld 2 cardTour Guide From the Underworld
    Tour Guide From the Underworld
    DARK 3
    Tour Guide From the Underworld
    • ATK:

    • 1000

    • DEF:

    • 600


    When this card is Normal Summoned: You can Special Summon 1 Level 3 Fiend monster from your hand or Deck, but negate its effects, also it cannot be used as Synchro Material.


    2 cardTragoedia 2 cardTragoedia
    Tragoedia
    DARK 10
    Tragoedia
    • ATK:

    • -1

    • DEF:

    • -1


    When you take battle damage: You can Special Summon this card from your hand. Gains 600 ATK/DEF for each card in your hand. Once per turn: You can send 1 monster from your hand to the GY, then target 1 face-up monster your opponent controls with the same Level the sent monster had in the hand; take control of that face-up monster. Once per turn: You can target 1 monster in your GY; this card's Level becomes the same as that target's, until the end of this turn.


    3 cardRyko, Lightsworn Hunter 3 cardRyko, Lightsworn Hunter
    Ryko, Lightsworn Hunter
    LIGHT 2
    Ryko, Lightsworn Hunter
    • ATK:

    • 200

    • DEF:

    • 100


    FLIP: Apply these effects (simultaneously). ● You can destroy 1 card on the field. ● Send the top 3 cards of your Deck to the GY.


    1 cardPlaguespreader Zombie 1 cardPlaguespreader Zombie
    Plaguespreader Zombie
    DARK 2
    Plaguespreader Zombie
    • ATK:

    • 400

    • DEF:

    • 200


    If this card is in your GY: You can place 1 card from your hand on the top of the Deck; Special Summon this card, but banish it when it leaves the field.


    1 cardAllure of Darkness
    1 cardAllure of Darkness
    Allure of Darkness
    Spell Normal
    Allure of Darkness

      Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


      1 cardCharge of the Light Brigade 1 cardCharge of the Light Brigade
      Charge of the Light Brigade
      Spell Normal
      Charge of the Light Brigade

        Send the top 3 cards of your Deck to the Graveyard; add 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand.


        1 cardDark Hole
        1 cardDark Hole
        Dark Hole
        Spell Normal
        Dark Hole

          Destroy all monsters on the field.


          2 cardGold Sarcophagus
          2 cardGold Sarcophagus
          Gold Sarcophagus
          Spell Normal
          Gold Sarcophagus

            Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.


            1 cardHeavy Storm
            1 cardHeavy Storm
            Heavy Storm
            Spell Normal
            Heavy Storm

              Destroy all Spell and Trap Cards on the field.


              1 cardMind Control 1 cardMind Control
              Mind Control
              Spell Normal
              Mind Control

                Target 1 monster your opponent controls; until the End Phase, take control of that target, but it cannot declare an attack or be Tributed.


                1 cardMonster Reborn
                1 cardMonster Reborn
                Monster Reborn
                Spell Normal
                Monster Reborn

                  Target 1 monster in either GY; Special Summon it.




                  Tag(s):

                  1 cardMonster Reincarnation 1 cardMonster Reincarnation
                  Monster Reincarnation
                  Spell Normal
                  Monster Reincarnation

                    Discard 1 card, then target 1 monster in your GY; add it to your hand.


                    1 cardMystical Space Typhoon
                    1 cardMystical Space Typhoon
                    Mystical Space Typhoon
                    Spell Quick
                    Mystical Space Typhoon

                      Target 1 Spell/Trap on the field; destroy that target.


                      2 cardPot of Duality
                      2 cardPot of Duality
                      Pot of Duality
                      Spell Normal
                      Pot of Duality

                        Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                        Tag(s):

                        2 cardBottomless Trap Hole 2 cardBottomless Trap Hole
                        Bottomless Trap Hole
                        Trap Normal
                        Bottomless Trap Hole

                          When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.


                          2 cardDimensional Prison 2 cardDimensional Prison
                          Dimensional Prison
                          Trap Normal
                          Dimensional Prison

                            When an opponent's monster declares an attack: Target that attacking monster; banish that target.


                            2 cardMirror Force
                            2 cardMirror Force
                            Mirror Force
                            Trap Normal
                            Mirror Force

                              When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                              1 cardSolemn Judgment
                              1 cardSolemn Judgment
                              Solemn Judgment
                              Trap Counter
                              Solemn Judgment

                                When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                Tag(s):

                                1 cardTorrential Tribute
                                1 cardTorrential Tribute
                                Torrential Tribute
                                Trap Normal
                                Torrential Tribute

                                  When a monster(s) is Summoned: Destroy all monsters on the field.


                                  1 cardChimeratech Fortress Dragon 1 cardChimeratech Fortress Dragon
                                  Chimeratech Fortress Dragon
                                  DARK 8
                                  Chimeratech Fortress Dragon
                                  • ATK:

                                  • 0

                                  • DEF:

                                  • 0


                                  "Cyber Dragon" + 1+ Machine monsters Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1000 x the number of Fusion Materials used for its Special Summon.


                                  1 cardAlly of Justice Catastor 1 cardAlly of Justice Catastor
                                  Ally of Justice Catastor
                                  DARK 5
                                  Ally of Justice Catastor
                                  • ATK:

                                  • 2200

                                  • DEF:

                                  • 1200


                                  1 Tuner + 1+ non-Tuner monsters At the start of the Damage Step, if this card battles a face-up non-DARK monster: Destroy that monster.


                                  1 cardBlack Rose Dragon 1 cardBlack Rose Dragon
                                  Black Rose Dragon
                                  FIRE 7
                                  Black Rose Dragon
                                  • ATK:

                                  • 2400

                                  • DEF:

                                  • 1800


                                  1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.


                                  1 cardDark End Dragon 1 cardDark End Dragon
                                  Dark End Dragon
                                  DARK 8
                                  Dark End Dragon
                                  • ATK:

                                  • 2600

                                  • DEF:

                                  • 2100


                                  1 Tuner + 1 or more non-Tuner DARK monsters Once per turn: You can target 1 monster your opponent controls; this card loses 500 ATK and DEF, and you send that target to the Graveyard.


                                  1 cardGaia Knight, the Force of Earth 1 cardGaia Knight, the Force of Earth
                                  Gaia Knight, the Force of Earth
                                  EARTH 6
                                  Gaia Knight, the Force of Earth
                                  • ATK:

                                  • 2600

                                  • DEF:

                                  • 800


                                  1 Tuner + 1 or more non-Tuner monsters


                                  1 cardScrap Archfiend 1 cardScrap Archfiend
                                  Scrap Archfiend
                                  EARTH 7
                                  Scrap Archfiend
                                  • ATK:

                                  • 2700

                                  • DEF:

                                  • 1800


                                  1 Tuner + 1 or more non-Tuner monsters


                                  1 cardStardust Dragon 1 cardStardust Dragon
                                  Stardust Dragon
                                  WIND 8
                                  Stardust Dragon
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 2000


                                  1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.


                                  1 cardAdreus, Keeper of Armageddon 1 cardAdreus, Keeper of Armageddon
                                  Adreus, Keeper of Armageddon
                                  DARK
                                  Adreus, Keeper of Armageddon
                                  • ATK:

                                  • 2600

                                  • DEF:

                                  • 1700


                                  2 Level 5 monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up card your opponent controls; destroy it.


                                  1 cardLeviair the Sea Dragon 1 cardLeviair the Sea Dragon
                                  Leviair the Sea Dragon
                                  WIND
                                  Leviair the Sea Dragon
                                  • ATK:

                                  • 1800

                                  • DEF:

                                  • 1600


                                  2 Level 3 monsters Once per turn: You can detach 1 material from this card, then target 1 banished Level 4 or lower monster; Special Summon that target to your field.


                                  1 cardNumber 16: Shock Master
                                  1 cardNumber 16: Shock Master
                                  Number 16: Shock Master
                                  LIGHT
                                  Number 16: Shock Master
                                  • ATK:

                                  • 2300

                                  • DEF:

                                  • 1600


                                  3 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card to declare 1 card type (Monster, Spell, or Trap); that type of card (if Spell or Trap) cannot be activated, or (if Monster) cannot activate its effects, until the end of your opponent's next turn.


                                  1 cardNumber 17: Leviathan Dragon 1 cardNumber 17: Leviathan Dragon
                                  Number 17: Leviathan Dragon
                                  WATER
                                  Number 17: Leviathan Dragon
                                  • ATK:

                                  • 2000

                                  • DEF:

                                  • 0


                                  2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card; this card gains 500 ATK. If this card has no Xyz Material, it cannot attack your opponent directly.


                                  1 cardNumber 30: Acid Golem of Destruction 1 cardNumber 30: Acid Golem of Destruction
                                  Number 30: Acid Golem of Destruction
                                  WATER
                                  Number 30: Acid Golem of Destruction
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 3000


                                  2 Level 3 monsters During your Standby Phase: Detach 1 Xyz Material from this card or take 2000 damage. You cannot Special Summon any monsters. While this card has no Xyz Materials, it cannot attack.


                                  1 cardNumber 39: Utopia 1 cardNumber 39: Utopia
                                  Number 39: Utopia
                                  LIGHT
                                  Number 39: Utopia
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 2000


                                  2 Level 4 monsters When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.


                                  1 cardSteelswarm Roach 1 cardSteelswarm Roach
                                  Steelswarm Roach
                                  DARK
                                  Steelswarm Roach
                                  • ATK:

                                  • 1900

                                  • DEF:

                                  • 0


                                  2 Level 4 monsters During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it.


                                  1 cardWind-Up Zenmaines 1 cardWind-Up Zenmaines
                                  Wind-Up Zenmaines
                                  FIRE
                                  Wind-Up Zenmaines
                                  • ATK:

                                  • 1500

                                  • DEF:

                                  • 2100


                                  2 Level 3 monsters If this face-up card on the field would be destroyed, you can detach 1 Xyz Material from this card instead. Once per turn, during the End Phase, if this effect was used this turn: Target 1 card on the field; destroy it.


                                  tcg
                                  D***D***D (D*$dot$*D*$dot$*)
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