D/D/D (D.D.) Deck Breakdown

Cards Usage Statistic

Main Deck

D.D. Crow
D.D. Crow
D.D. Crow
DARK 1
D.D. Crow
  • ATK:

  • 100

  • DEF:

  • 100


(Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.

Fabled Lurrie
Fabled Lurrie
Fabled Lurrie
LIGHT 1
Fabled Lurrie
  • ATK:

  • 200

  • DEF:

  • 400


When this card is discarded to the Graveyard, Special Summon it.

Fiendsmith Engraver
Fiendsmith Engraver
Fiendsmith Engraver
LIGHT 6
Fiendsmith Engraver
  • ATK:

  • 1800

  • DEF:

  • 2400


You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn.

Lacrima the Crimson Tears
Lacrima the Crimson Tears
Lacrima the Crimson Tears
LIGHT 4
Lacrima the Crimson Tears
  • ATK:

  • 1200

  • DEF:

  • 1200


(This card is always treated as a "Fiendsmith" card.) If this card is Normal or Special Summoned: You can send 1 "Fiendsmith" card from your Deck to the GY, except "Lacrima the Crimson Tears". During your opponent's turn, if this card is in your GY (Quick Effect): You can target 1 "Fiendsmith" Link Monster in your GY; shuffle this card into the Deck, and if you do, Special Summon that monster. You can only use each effect of "Lacrima the Crimson Tears" once per turn.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Effect Veiler
Effect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.

Ghost Ogre & Snow Rabbit
Ghost Ogre & Snow Rabbit
Ghost Ogre & Snow Rabbit
LIGHT 3
Ghost Ogre & Snow Rabbit
  • ATK:

  • 0

  • DEF:

  • 1800


When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.

Fiendsmith's Tract
Fiendsmith's Tract
Fiendsmith's Tract
Spell Normal
Fiendsmith's Tract

    Add 1 LIGHT Fiend monster from your Deck to your hand, then discard 1 card. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Fiendsmith's Tract" once per turn.

    Dimensional Barrier
    Dimensional Barrier
    Dimensional Barrier
    Trap Normal
    Dimensional Barrier

      Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.

      Infinite Impermanence
      Infinite Impermanence
      Infinite Impermanence
      Trap Normal
      Infinite Impermanence

        Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

        Extra Deck

        Fiendsmith's Desirae
        Fiendsmith's Desirae
        Fiendsmith's Desirae
        LIGHT 9
        Fiendsmith's Desirae
        • ATK:

        • 2800

        • DEF:

        • 2400


        "Fiendsmith Engraver" + 2 LIGHT Fiend monsters (Quick Effect): You can negate the effects of a number of face-up cards on the field, up to the total Link Rating of Link Monsters equipped to this card, until the end of this turn. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck, then target 1 card on the field; send it to the GY. You can only use each effect of "Fiendsmith's Desirae" once per turn.

        Necroquip Princess
        Necroquip Princess
        Necroquip Princess
        DARK 6
        Necroquip Princess
        • ATK:

        • 2000

        • DEF:

        • 2000


        1 monster equipped with a Monster Card + 1 Fiend Monster Card Must be Special Summoned (from your Extra Deck) by sending the above cards from your hand and/or field to the GY. You can only control 1 "Necroquip Princess". If a monster(s) is sent from the hand to the GY to activate a card or effect: You can activate 1 of these effects; ● Equip 1 of those monsters to this card as an Equip Spell that gives it 500 ATK. ● Draw 1 card. You can only use this effect of "Necroquip Princess" once per turn.

        Fiendsmith's Requiem
        Fiendsmith's Requiem
        Fiendsmith's Requiem
        LIGHT
        Fiendsmith's Requiem
        • ATK:

        • 600

        • LINK-1

        Link Arrow:

        Bottom


        1 LIGHT Fiend monster You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn.

        Fiendsmith's Sequence
        Fiendsmith's Sequence
        Fiendsmith's Sequence
        LIGHT
        Fiendsmith's Sequence
        • ATK:

        • 1200

        • LINK-2

        Link Arrow:

        Bottom-Left

        Bottom-Right


        2 monsters, including a LIGHT Fiend monster During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect. ● Your opponent cannot target the equipped monster with card effects. You can only use each effect of "Fiendsmith's Sequence" once per turn.

        Moon of the Closed Heaven
        Moon of the Closed Heaven
        Moon of the Closed Heaven
        LIGHT
        Moon of the Closed Heaven
        • ATK:

        • 1200

        • LINK-2

        Link Arrow:

        Top

        Top-Right


        2 Effect Monsters You can target 1 face-up monster your opponent controls this card points to; this turn, if you Link Summon a Link-5 monster using this card you control, you can also use that monster your opponent controls as material. You can only use this effect of "Moon of the Closed Heaven" once per turn.

        S:P Little Knight
        S:P Little Knight
        S:P Little Knight
        DARK
        S:P Little Knight
        • ATK:

        • 1600

        • LINK-2

        Link Arrow:

        Left

        Right


        2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

        D/D/D Wave High King Caesar
        D/D/D Wave High King Caesar
        D/D/D Wave High King Caesar
        WATER
        D/D/D Wave High King Caesar
        • ATK:

        • 2800

        • DEF:

        • 1800


        2 Level 6 Fiend monsters When a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can make 1 other "D/D" monster you control and this card gain 1800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Dark Contract" card from your Deck to your hand.

        Main: 55 Extra: 15

        3 cardArtifact Moralltach 3 cardArtifact Moralltach
        Artifact Moralltach
        LIGHT 5
        Artifact Moralltach
        • ATK:

        • 2100

        • DEF:

        • 1400


        You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. If this card is Special Summoned during your opponent's turn: You can destroy 1 face-up card your opponent controls.


        1 cardArtifact Scythe
        1 cardArtifact Scythe
        Artifact Scythe
        LIGHT 5
        Artifact Scythe
        • ATK:

        • 2200

        • DEF:

        • 900


        You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. If this card is Special Summoned during your opponent's turn: Your opponent cannot Special Summon monsters from the Extra Deck for the rest of this turn.


        3 cardCyber Dragon 3 cardCyber Dragon
        Cyber Dragon
        LIGHT 5
        Cyber Dragon
        • ATK:

        • 2100

        • DEF:

        • 1600


        If only your opponent controls a monster, you can Special Summon this card (from your hand).


        3 cardCyber Dragon Core 3 cardCyber Dragon Core
        Cyber Dragon Core
        LIGHT 2
        Cyber Dragon Core
        • ATK:

        • 400

        • DEF:

        • 1500


        When this card is Normal Summoned: Add 1 "Cyber" Spell/Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon 1 "Cyber Dragon" monster from your Deck. You can only use 1 "Cyber Dragon Core" effect per turn, and only once that turn. This card's name becomes "Cyber Dragon" while on the field or in the GY.


        3 cardCyber Dragon Drei 3 cardCyber Dragon Drei
        Cyber Dragon Drei
        LIGHT 4
        Cyber Dragon Drei
        • ATK:

        • 1800

        • DEF:

        • 800


        This card's name becomes "Cyber Dragon" while on the field or in the GY. When this card is Normal Summoned: You can make all "Cyber Dragon" you currently control become Level 5. You cannot Special Summon any monsters during the turn you activate this effect, except Machine monsters. If this card is banished: You can target 1 "Cyber Dragon" you control; it cannot be destroyed by battle or card effects this turn.


        1 cardCyber Eltanin 1 cardCyber Eltanin
        Cyber Eltanin
        LIGHT 10
        Cyber Eltanin
        • ATK:

        • -1

        • DEF:

        • -1


        Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing all LIGHT Machine monsters from your field and GY. This card's ATK/DEF become the number of monsters banished for its Special Summon x 500. If this card is Special Summoned: Send all other face-up monsters on the field to the GY.


        3 cardD.D. Crow 3 cardD.D. Crow
        D.D. Crow
        DARK 1
        D.D. Crow
        • ATK:

        • 100

        • DEF:

        • 100


        (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


        3 cardFlying "C" 3 cardFlying "C"
        Flying "C"
        EARTH 3
        Flying "C"
        • ATK:

        • 700

        • DEF:

        • 700


        When your opponent Normal or Special Summons a monster(s), except during the Damage Step: You can Special Summon this card from your hand to the opponent's field in Defense Position. The controller of this card cannot Xyz Summon.


        2 cardMaxx "C"
        2 cardMaxx "C"
        Maxx "C"
        EARTH 2
        Maxx "C"
        • ATK:

        • 500

        • DEF:

        • 200


        During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


        1 cardAlly of Justice Cycle Reader 1 cardAlly of Justice Cycle Reader
        Ally of Justice Cycle Reader
        DARK 3
        Ally of Justice Cycle Reader
        • ATK:

        • 1000

        • DEF:

        • 1000


        During either player's turn: You can discard this card to the Graveyard, then target up to 2 LIGHT monsters in your opponent's Graveyard; banish those targets.


        3 cardArtifact Ignition 3 cardArtifact Ignition
        Artifact Ignition
        Spell Quick
        Artifact Ignition

          Target 1 Spell/Trap Card on the field; destroy that target, and if you do, Set 1 "Artifact" monster directly from your Deck to your Spell & Trap Zone as a Spell Card. If this card in its owner's possession is destroyed by an opponent's card: Your opponent skips their next Battle Phase. (You must have an "Artifact" monster in your Main Deck to activate this card.)


          1 cardCyber Repair Plant 1 cardCyber Repair Plant
          Cyber Repair Plant
          Spell Normal
          Cyber Repair Plant

            If "Cyber Dragon" is in your GY: You can activate 1 of these effects. If you have 3 or more "Cyber Dragon" in your GY at this card's activation, you can activate both effects and resolve in sequence. You can only activate 1 "Cyber Repair Plant" per turn. ● Add 1 LIGHT Machine monster from your Deck to your hand. ● Target 1 LIGHT Machine monster in your GY; shuffle that target into your Deck.


            1 cardDark Hole
            1 cardDark Hole
            Dark Hole
            Spell Normal
            Dark Hole

              Destroy all monsters on the field.


              1 cardDimensional Fissure 1 cardDimensional Fissure
              Dimensional Fissure
              Spell Continuous
              Dimensional Fissure

                Any monster sent to the Graveyard is banished instead.


                3 cardDouble Cyclone 3 cardDouble Cyclone
                Double Cyclone
                Spell Quick
                Double Cyclone

                  Target 1 Spell/Trap you control and 1 Spell/Trap your opponent controls; destroy them.


                  1 cardMind Control
                  1 cardMind Control
                  Mind Control
                  Spell Normal
                  Mind Control

                    Target 1 monster your opponent controls; until the End Phase, take control of that target, but it cannot declare an attack or be Tributed.


                    3 cardPot of Duality
                    3 cardPot of Duality
                    Pot of Duality
                    Spell Normal
                    Pot of Duality

                      Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                      Tag(s):

                      3 cardArtifact Sanctum 3 cardArtifact Sanctum
                      Artifact Sanctum
                      Trap Normal
                      Artifact Sanctum

                        Special Summon 1 "Artifact" monster from your Deck. You can only activate 1 "Artifact Sanctum" per turn. You cannot conduct your Battle Phase the turn you activate this card. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 card on the field; destroy that target.


                        2 cardBreakthrough Skill 2 cardBreakthrough Skill
                        Breakthrough Skill
                        Trap Normal
                        Breakthrough Skill

                          Target 1 face-up Effect Monster your opponent controls; that face-up monster your opponent controls has its effects negated until the end of this turn. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Effect Monster your opponent controls; that target has its effects negated until the end of this turn.


                          2 cardCall of the Haunted
                          2 cardCall of the Haunted
                          Call of the Haunted
                          Trap Continuous
                          Call of the Haunted

                            Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.


                            1 cardCompulsory Evacuation Device
                            1 cardCompulsory Evacuation Device
                            Compulsory Evacuation Device
                            Trap Normal
                            Compulsory Evacuation Device

                              Target 1 monster on the field; return that target to the hand.


                              3 cardCyber Network 3 cardCyber Network
                              Cyber Network
                              Trap Continuous
                              Cyber Network

                                Destroy this card during your 3rd Standby Phase after activation. Once per turn, if "Cyber Dragon" is on the field: You can banish 1 LIGHT Machine monster from your Deck. When this card is sent from the field to the GY: Special Summon as many of your banished LIGHT Machine monsters as possible, and if you do, destroy all Spells and Traps you control. Monsters that were Special Summoned by this effect cannot activate their effects. You cannot conduct your Battle Phase the turn you activate this effect.


                                2 cardDebunk 2 cardDebunk
                                Debunk
                                Trap Counter
                                Debunk

                                  When a monster effect is activated in the hand or GY: Negate the activation, and if you do, banish it.


                                  2 cardDNA Surgery 2 cardDNA Surgery
                                  DNA Surgery
                                  Trap Continuous
                                  DNA Surgery

                                    Activate this card by declaring 1 Monster Type. All face-up monsters on the field become that Type.


                                    3 cardFull House 3 cardFull House
                                    Full House
                                    Trap Normal
                                    Full House

                                      Target 2 other face-up Spell/Trap Cards and 3 Set Spell/Trap Cards, on the field; destroy them.


                                      1 cardTorrential Tribute
                                      1 cardTorrential Tribute
                                      Torrential Tribute
                                      Trap Normal
                                      Torrential Tribute

                                        When a monster(s) is Summoned: Destroy all monsters on the field.


                                        1 cardBarbaroid, the Ultimate Battle Machine 1 cardBarbaroid, the Ultimate Battle Machine
                                        Barbaroid, the Ultimate Battle Machine
                                        EARTH 12
                                        Barbaroid, the Ultimate Battle Machine
                                        • ATK:

                                        • 4000

                                        • DEF:

                                        • 4000


                                        5 Machine-Type "roid" monsters This card can make a second attack during each Battle Phase. This card cannot attack your opponent directly. After damage calculation, if this card attacked an opponent's monster: Negate the effects of that monster (including in the Graveyard). If this card destroys an opponent's monster by battle: Inflict 1000 damage to your opponent.


                                        2 cardChimeratech Fortress Dragon 2 cardChimeratech Fortress Dragon
                                        Chimeratech Fortress Dragon
                                        DARK 8
                                        Chimeratech Fortress Dragon
                                        • ATK:

                                        • 0

                                        • DEF:

                                        • 0


                                        "Cyber Dragon" + 1+ Machine monsters Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1000 x the number of Fusion Materials used for its Special Summon.


                                        1 cardArtifact Durendal 1 cardArtifact Durendal
                                        Artifact Durendal
                                        LIGHT
                                        Artifact Durendal
                                        • ATK:

                                        • 2400

                                        • DEF:

                                        • 2100


                                        2 Level 5 monsters Once per turn, during either player's turn, you can activate 1 of these effects. ● When a monster effect is activated on the field OR when a Normal Spell/Trap Card is activated: You can detach 1 Xyz Material from this card; the activated effect becomes "Destroy 1 Spell/Trap Card your opponent controls". ● You can detach 1 Xyz Material from this card; each player with a hand shuffles their entire hand into the Deck, then draws the same number of cards they shuffled into the Deck.


                                        2 cardConstellar Pleiades 2 cardConstellar Pleiades
                                        Constellar Pleiades
                                        LIGHT
                                        Constellar Pleiades
                                        • ATK:

                                        • 2500

                                        • DEF:

                                        • 1500


                                        2 Level 5 LIGHT monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; return that target to the hand.


                                        1 cardConstellar Ptolemy M7 1 cardConstellar Ptolemy M7
                                        Constellar Ptolemy M7
                                        LIGHT
                                        Constellar Ptolemy M7
                                        • ATK:

                                        • 2700

                                        • DEF:

                                        • 2000


                                        2 Level 6 monsters You can also Xyz Summon this card by using a "Constellar" Xyz Monster you control as the Xyz Material, other than "Constellar Ptolemy M7". (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster on the field or in either player's Graveyard; return that target to the hand.


                                        1 cardCyber Dragon Nova 1 cardCyber Dragon Nova
                                        Cyber Dragon Nova
                                        LIGHT
                                        Cyber Dragon Nova
                                        • ATK:

                                        • 2100

                                        • DEF:

                                        • 1600


                                        2 Level 5 Machine monsters Once per turn: You can detach 1 material from this card, then target 1 "Cyber Dragon" in your GY; Special Summon that target. Once per turn (Quick Effect): You can banish 1 "Cyber Dragon" from your hand or face-up from your Monster Zone; this card gains 2100 ATK until the end of this turn. If this card in your possession is sent to your GY by your opponent's card effect: You can Special Summon 1 Machine Fusion Monster from your Extra Deck.


                                        1 cardGaia Dragon, the Thunder Charger 1 cardGaia Dragon, the Thunder Charger
                                        Gaia Dragon, the Thunder Charger
                                        WIND
                                        Gaia Dragon, the Thunder Charger
                                        • ATK:

                                        • 2600

                                        • DEF:

                                        • 2100


                                        2 Level 7 monsters You can also Xyz Summon this card by using a Rank 5 or 6 Xyz Monster you control as material. (Transfer its materials to this card.) If this card attacks a Defense Position monster, inflict piercing battle damage.


                                        1 cardGear Gigant X 1 cardGear Gigant X
                                        Gear Gigant X
                                        EARTH
                                        Gear Gigant X
                                        • ATK:

                                        • 2300

                                        • DEF:

                                        • 1500


                                        2 Level 4 Machine-Type monsters Once per turn: You can detach 1 Xyz Material from this card; add 1 Level 4 or lower Machine-Type monster from your Deck or Graveyard to your hand. When this card leaves the field: You can target 1 Level 3 or lower "Geargia" monster in your Graveyard; Special Summon that target.


                                        1 cardHerald of Pure Light 1 cardHerald of Pure Light
                                        Herald of Pure Light
                                        LIGHT
                                        Herald of Pure Light
                                        • ATK:

                                        • 600

                                        • DEF:

                                        • 1000


                                        2 Level 2 monsters You can detach 1 Xyz Material from this card, then target 1 monster in your Graveyard; add it to your hand, then shuffle 1 card from your hand into the Deck. You can only use the effect of "Herald of Pure Light" once per turn.


                                        1 cardNumber 101: Silent Honor ARK 1 cardNumber 101: Silent Honor ARK
                                        Number 101: Silent Honor ARK
                                        WATER
                                        Number 101: Silent Honor ARK
                                        • ATK:

                                        • 2100

                                        • DEF:

                                        • 1000


                                        2 Level 4 monsters You can detach 2 materials from this card, then target 1 Special Summoned monster your opponent controls in face-up Attack Position; attach it to this card as material. You can only use this effect of "Number 101: Silent Honor ARK" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.


                                        1 cardNumber 61: Volcasaurus 1 cardNumber 61: Volcasaurus
                                        Number 61: Volcasaurus
                                        FIRE
                                        Number 61: Volcasaurus
                                        • ATK:

                                        • 2500

                                        • DEF:

                                        • 1000


                                        2 Level 5 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; destroy that opponent's monster, and if you do, inflict damage to your opponent equal to the destroyed monster's original ATK. This card cannot attack your opponent directly during the turn you activate this effect.


                                        1 cardTiras, Keeper of Genesis 1 cardTiras, Keeper of Genesis
                                        Tiras, Keeper of Genesis
                                        LIGHT
                                        Tiras, Keeper of Genesis
                                        • ATK:

                                        • 2600

                                        • DEF:

                                        • 1700


                                        2 Level 5 monsters This card's effects can only be applied/resolved while it has Xyz Material. This card cannot be destroyed by card effects. At the end of the Battle Phase, if this card attacked or was attacked: Target 1 card your opponent controls; destroy that target. During each of your End Phases: Detach 1 Xyz Material from this card.


                                        1 cardWind-Up Arsenal Zenmaioh 1 cardWind-Up Arsenal Zenmaioh
                                        Wind-Up Arsenal Zenmaioh
                                        WIND
                                        Wind-Up Arsenal Zenmaioh
                                        • ATK:

                                        • 2600

                                        • DEF:

                                        • 1900


                                        2 Level 5 monsters Once per turn: You can detach 1 Xyz Material from this card to target 2 Set cards on the field; destroy them.



                                        D/D/D (D.D.) Decks in TCG








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